Justin Bosar
Software Engineer
San Francisco, Californiajustin@justinbosar.net
- skills
-
- languages
- Haxe | ActionScript3 | JSFL | C# | PHP
- other tools
- AIR | Starling | Visual Studio | Flash Professional | Photoshop
-> specializing in casual and social games (client/frontend)
-> experience in programmer, designer, and project manager roles
-> passionate about reusable OOP, procedural generation, and gaming
-> additional experience in both 2D and 3D visual effects for film
- experience
-
- PlayStudios 2013-Present | Burlingame, CA
supervisor: Andy Pickett - - software engineer
developed social and rewards-based casino games - RockYou 2012-2013 | San Francisco, CA
supervisor: Larry Landry, CTO - - front end engineer
developed social and sweepstakes-based casual games - Telly 2012 | San Francisco, CA
- - AS3 contractor
Assisted development of hybrid Flash/HTML5 socal video player - Narvalous, Inc2010-2012 | Palo Alto, CA
supervisor: Jon Thoms, CTO - - game client engineer
Developed social game for deployment on Facebook, with MMO-like features
including synchronous interaction of customizable avatars,
data-driven quest authoring, and a theme-ready vector UI package - Backlot Imaging2004-2010 | Milwaukee, WI
- - lead interactive developer, visual effects supervisor
As 1st employee after the president, facilitated growth and diversification
into web development, 3D animation, and design for national clients - JET Programme2009-2010 | Fukui City, Japan
- - English language instructor
- PlayStudios 2013-Present | Burlingame, CA
- education
-
- Marquette University (B.A.)| Milwaukee, WI
- - broadcasting and electronic communication, computer science
- objective
- I strive to explore new approaches to old problems, looking for
the unturned stone that might yield new mechanics.
I thrive on effective, attractive and entertaining content in all media.